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Hello, I’m

Axel Nieuwland

 

A creative Dutchie that is well versed in the arts of sarcasm and humor. I like to work on various projects that benefit people, both familiar and unknown. Constantly curious to learn new things and always ready for a nice cup of cappuccino. 

Design Philosophy

Minimalism

Eliminating unnecessary elements to create a focused and meaningful experience for the user.

Input & Feedback

Ensuring timely and meaningful feedback with every user interaction to build trust, enhance usability, and make users feel acknowledged.

Streamline & Clarify

Translating complex systems into intuitive and user-friendly experiences without compromising on functionality or depth.

Consistency

Consistency creates predictability and builds user confidence, transforming good experiences into great ones by fostering familiarity and trust.

Experience

User Experience Designer (Internship) – Guardian360  /  Aug 2023 to Feb 2024

At Guardian360, I worked independently on the Gamification design project as a UX designer. The project goal was to do research on how Gamification could be applied to Guardian360’s Lighthouse product to make it more user-friendly.

Hololens App Developer (Internship) – Magion  /  Feb 2019 to Feb 2020

During my internship at Magion I worked independently on the HoloLens app project as both the lead designer and developer. The project goal was to make a Mixed Reality product for the HoloLens, through which factory workers would be able to remotely view the state of their factory machines. It was this experience that led me to become a UX designer.

Education

Communication and Multimedia Design (HBO Bachelor of Science) – The Hague University of Applied Sciences  /  2020 to 2025

My most recent study and current profession, CMD is an educative design course where students can learn various tools, aspects and techniques to become a designer of their choice. I chose to follow the path of a UX designer.

GameDeveloper (MBO4) – Grafisch Lyceum Utrecht  /  2016 to 2020

During Gamedevelopment I learned various tools and trades that are needed to make a game, these include and are not limited to: Programming, Prototyping, Game Design, Research, Marketing, Sound engineering, 2D & 3D art creation, Agile & Scrum work methods and more. 

Economics & Administration (VMBO Kader)- De Meander –  /  2012 to 2016

I did this study, so I could get my diploma to study Gamedevelopment.

Certificates

The Art of Writing (Minor) – Hogeschool Utrecht  /  Feb 2023 to Jun 2023 (Full-time)

During this Minor I learned various ways to enhance my writing in the fields of: Fiction, Non-Fiction, Poetry and Screen writing. You can listen to an audio drama that I made during this minor here

Psychology (Minor) – De Haagse Hogeschool  /  Februari 2022 (Full-time)

During this Minor, I studied Psychology to better understand how the human mind works, so I could apply this knowledge and insight in my day-to-day work as a designer.

Drivers License  /  April 2020

I got my driver’s license (only for automatic cars) so I can have more mobility and traveling options.

Languages

  • English (Proficient)
  • Dutch (Native)
  • German (Beginner)